Puzznic - Nintendo NES

Publisher:Taito  Info
Developer:Taito  Info
Year:1990
Category:Puzzle
Game Manual:Download Game Music:
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Also on: Sony Playstation, Microsoft DOS, Commodore Plus 4, Amstrad CPC, Sinclair ZX Spectrum, Atari ST, Commodore 64, Commodore Amiga, NEC PC Engine, NEC TurboGrafx-16, Nintendo Game Boy, FM Towns Marty, Microsoft Windows

Video
In game image of Puzznic on the Nintendo NES.
In Game
Title screen of Puzznic on the Nintendo NES.
Title Screen
Box cover for Puzznic on the Nintendo NES.
Box
Box back cover for Puzznic on the Nintendo NES.
Box Back
Top of cartridge artwork for Puzznic on the Nintendo NES.
Cartridge Top
Arcade Cabinet Marquee for Puzznic.
Marquee
Advert for Puzznic on the Nintendo NES.
Advert


The challenge in each level of Puzznic is to maneuvre a selection of blocks into place so as to clear them all, by making them make contact with blocks of the same design. You control a cross-hair, which can move a block left or right, which can cause it to fall if there is no block under the space it would occupy.

There are many complications in terms of solving the levels. Moving platforms meaning that you need to move a block at a particular time, or in particular order, to prevent them being blockaded. In some situations there are an odd number of a certain type of block - solving these requires positioning two of the blocks one space apart, such that a move will result in a piece making contact with 2 others, and immediately removing all 3. You will also encounter blocks positioned on platforms suspended in space and gaps in level arrangements meaning that a certain number of blocks must be in place to make a certain move possible (by forming a stack, for example)

The game structure is slightly unusual, as after you complete each batch of four levels you get a choice of 2 sets of levels - you are progressing through an expanding matrix of levels, which means there are 2 sets on level 2, 3 on level 3, 4 on level 4, and so on. This means that there are a total of 220 screens in the game. Each screen is played against a time limit, and losing a level (either by running out of time, or by making a poor move and leaving an impossible position) loses one of your 3 lives.


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