Puzznic - NEC TurboGrafx-16

Publisher:Taito  Info
Developer:Taito  Info
Year:1990
Category:Puzzle
Game Manual:Download (CPC)
Download (Atari ST)
Download (Amiga)
Download (NES)
 Game Music:
Download (Sony Playstation)
Download (ZX Spectrum)
Download (Atari ST)
Download (NES)

Also on: Sony Playstation, Microsoft DOS, Commodore Plus 4, Amstrad CPC, Sinclair ZX Spectrum, Atari ST, Commodore 64, Commodore Amiga, NEC PC Engine, Nintendo NES, Nintendo Game Boy, FM Towns Marty, Microsoft Windows

Video from another systemSony Playstation version shown because a NEC TurboGrafx-16 video is unavailable.
Sony Playstation version
In game image of Puzznic on the NEC TurboGrafx-16.
In Game
Box cover for Puzznic on the NEC TurboGrafx-16.
Box
Box back cover for Puzznic on the NEC TurboGrafx-16.
Box Back
Cartridge artwork for Puzznic on the NEC TurboGrafx-16.
Cartridge
Arcade Cabinet Marquee for Puzznic.
Marquee
Advert for Puzznic on the NEC TurboGrafx-16.
Advert
(Sinclair ZX Spectrum Version)


The challenge in each level of Puzznic is to maneuvre a selection of blocks into place so as to clear them all, by making them make contact with blocks of the same design. You control a cross-hair, which can move a block left or right, which can cause it to fall if there is no block under the space it would occupy.

There are many complications in terms of solving the levels. Moving platforms meaning that you need to move a block at a particular time, or in particular order, to prevent them being blockaded. In some situations there are an odd number of a certain type of block - solving these requires positioning two of the blocks one space apart, such that a move will result in a piece making contact with 2 others, and immediately removing all 3. You will also encounter blocks positioned on platforms suspended in space and gaps in level arrangements meaning that a certain number of blocks must be in place to make a certain move possible (by forming a stack, for example)


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