Sun Star - Sinclair ZX Spectrum

Publisher:CRL Group  Info
Developer:Wise Owl Software  Info
Year:Unknown
Category:Action / Labyrinth
Game Manual:Download (CPC) Game Music:N/A

Also on: Amstrad CPC, Atari 8-bit, Commodore 16, Commodore 64, Commodore Plus 4

Video from another systemCommodore 64 version shown because a Sinclair ZX Spectrum video is unavailable.
Commodore 64 version
In game image of Sun Star on the Sinclair ZX Spectrum.
In Game
Title screen of Sun Star on the Sinclair ZX Spectrum.
Title Screen


In Sun Star the player takes control of a special space ship constructed to collect energy from 16 solar grids in space. In each level, the player flies around the grids from a first-person perspective (along with a top-down radar at the bottom of the screen) with the goal to collect ten energy crystals. They are gained by shooting one of four disruptors divided over the level which causes them to teleport somewhere else and leave the desired energy behind. However, the energy crystal has to be collected fast before it disappears.

The space ship has a limited amount of energy which is reduced by shooting or crashing into obstacles. The only way to refill them is to fly through a hyper warp, but this has the disadvantage of destroying one of the collected crystals. This can only be done a limited amount of times per level.


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